The complete rules of Welsh Don, a traditional trick-taking card game from Wales
Nine-Card Don (also known as Welsh Don) is a trick-taking card game traditionally played in Wales. Four players sit in two partnerships and compete across a series of hands to be the first team to peg 121 points. Each hand consists of nine tricks, with points scored for winning tricks containing trump cards and fives.
Don is related to the broader family of Pitch and All Fours card games but has its own distinctive Welsh character, particularly in the nine-card deal, the high value of the trump 9 and 5, and the game bonus counted at the end of each hand.
Don is a game for exactly four players in fixed partnerships. Partners sit opposite each other at the table. There are two teams, and each team works together to win tricks and accumulate points.
In our online version, the teams are shown with the players' names (e.g. "Neil & Gill vs Owen & Rhys") rather than compass positions. You cannot see your partner's hand — only your own nine cards.
A standard 52-card deck is used. Each player is dealt 9 cards, dealt in three rounds of three. This leaves 16 cards undealt and unseen — you never know exactly what's out there.
The player who pitches (leads the first card) acts as the dealer for that hand. After each hand, the pitcher role passes clockwise to the next player.
Before the very first hand of a game, the two teams cut for pitch. Each team draws a card from the deck — the team with the higher card wins the cut.
The winning team then chooses which of their two players will pitch first. This is a small but real advantage: the pitcher gets to choose the trump suit and leads the first trick.
The pitcher leads the first trick by playing any card from their hand. The suit of that first card becomes trump for the entire hand.
Choosing which suit to pitch is one of the most important decisions in the game. You want a suit where you hold strong scoring cards (the Ace, 9, 5, King, and other high trumps).
Each hand has nine tricks. On each trick:
The winner of each trick leads the next one.
Points are pegged live — scored immediately when a trick is won, not tallied at the end. Only certain cards in the winning team's tricks score points.
When a trick is won, any trump cards in that trick score for the winning team:
| Trump Card | Points |
|---|---|
| 5 of trump | 10 |
| 9 of trump | 9 |
| Ace of trump | 4 |
| King of trump | 3 |
| Queen of trump | 2 |
| Jack of trump | 1 |
| Other trumps (10, 8, 7, 6, 4, 3, 2) | 0 |
The 5 of any non-trump suit is also worth 5 points to the team that wins the trick containing it. Fives are always valuable, regardless of suit.
At the end of each hand (after all nine tricks), the "game" bonus is calculated. This is a bonus of 8 points awarded to the team whose won tricks contain the higher total game count.
Every card won in tricks (all suits, trump or not) is counted:
| Card | Game Value |
|---|---|
| 10 (any suit) | 10 |
| Ace (any suit) | 4 |
| King (any suit) | 3 |
| Queen (any suit) | 2 |
| Jack (any suit) | 1 |
| All other cards | 0 |
Each team totals the game values of every card they won across all nine tricks. The team with the higher total wins 8 points. If the counts are tied, neither team scores the game bonus.
The first team to reach 121 points wins the game. Because points are pegged live during tricks, a team can win mid-hand — the game ends the moment a team reaches 121, even if tricks remain to be played.
If a team reaches 121 during trick scoring, the game bonus is not counted. Only points pegged during play matter.